Basic Description

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Undine Racial Traits

+2 Dexterity, +2 Wisdom, and –2 Strength: Undines are both perceptive and agile but tend to adapt rather than match force with force.
Size: Undines are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Undines are outsiders with the native subtype.
Normal Speed: Undines have a base speed of 30 feet on land.
Swim: Undine have a swim speed of 40 feet.
Darkvision: Undines can see perfectly in the dark up to 60 feet.
Amphibious: Undine are amphibious and can breathe both air and water.
Energy Resistance: Undines have cold resistance 5.
Spell-Like Ability (Sp): Undines can use Hydraulic Push 1/day (caster level equals the Undine’s level).
Water Affinity: Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.
Languages: Undines begin play speaking Common and Aquan.

Alternate Racial Traits

All options must be run by the GM.

Favored Class Options

All favored class options must be run by the GM and once they are approved they will be added to this list.

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