Stoic and contemplative, oreads are a race not easily moved, yet almost unstoppable when spurred to action. Patients is a virtue that all oreads have in common. They remain a mystery to most of the world thanks to their reclusive nature, but those who seek them out find oreads to be quiet, dependable, and protective of their friends.
Physical Description: Oreads are strong and solidly built, with skin and hair colored stony shades of black, brown, gray, or white. While all oreads appear vaguely earthy, a few bear more pronounced signs of their elemental heritage—skin that shines like polished onyx, rocky outcroppings protruding from their flesh, glowing gemstones for eyes, or hair like crystalline spikes. They often dress in earthy tones, wearing practical clothing well suited to vigorous physical activity and preferring fresh flowers, simple gemstones, and other natural accents to complex manufactured jewelry.
Oread Racial Traits
+2 Strength, +2 Wisdom, and –2 Charisma: Oreads are strong, solid, stable, and stoic.
Size: Oreads are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Oreads are outsiders with the native subtype.
Normal Speed: Oreads have a base speed of 30 feet.
Burrow: Oreads have a burrow speed of 30ft.
Darkvision: Oreads can see perfectly in the dark up to 60 feet.
Energy Resistance: Oreads have acid resistance 5.
Spell-Like Ability (Sp): Oread can use Magic Stone 1/day (caster level equals the Oread‘s total level; DC 11 + Charisma modifier).
Earth Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain use their domain powers and spells at +1 caster level.
Languages: Oreads begin play speaking Common and Terran.