Physical Description: Blah, Blah, Blah
Society: Blah, Blah, Blah
Lands: Blah, Blah, Blah
Religion/Mysticism: Blah, Blah, Blah
Relations: Blah, Blah, Blah
Oread Racial Traits
+2 Strength, +2 Wisdom, and –2 Charisma: Oreads are strong, solid, stable, and stoic.
Size: Oreads are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Oreads are outsiders with the native subtype.
Normal Speed: Oreads have a base speed of 30 feet.
Burrow: Oreads have a burrow speed of 30ft.
Darkvision: Oreads can see perfectly in the dark up to 60 feet.
Energy Resistance: Oreads have acid resistance 5.
Spell-Like Ability (Sp): Oread can use Magic Stone 1/day (caster level equals the Oread‘s total level; DC 11 + Charisma modifier).
Earth Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain use their domain powers and spells at +1 caster level.
Languages: Oreads begin play speaking Common and Terran.
Alternate Racial Traits
All options must be run by the GM.
Favored Class Options
All favored class options must be run by the GM and once they are approved they will be added to this list.