Ifrits

Ifrits are passionate and fickle. To others, Ifrits seem hyperactive and jittery but its an Ifrits very nature to continue to move and change. Constantly moving, no ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and its destructive, pitiless nature.

Physical Description: Ifrits are as wild in appearance as a burning fire. Most have pointy ears, red or mottled horns on the brow, and hair that flickers and waves as if it were aflame. Skin color can range from that of polished brass to charcoal-hued to a reddish permanent sunburn look. Ifrits favor revealing and ostentatious clothing in bright oranges and reds, preferably paired with gaudy jewelry.

Ifrit Racial Traits

+2 Dexterity, +2 Charisma, and –2 Wisdom: Ifrits are passionate and quick, but impetuous and destructive.
Size: Ifrits are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Ifrits are outsiders with the native subtype.
Exceptional Speed: Ifrits have a base speed of 50 feet.
Darkvision: Ifrits can see perfectly in the dark up to 60 feet.
Fleet-Footed: Ifrits receive Run as a bonus feat and a +2 racial bonus on initiative checks.
Energy Resistance: Ifrits have fire resistance 5.
Spell-Like Ability (Sp): Ifrits can use Burning Hands 1/day as a spell-like ability (caster level equals the Ifrit’s level; DC 11 + Charisma modifier).
Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
Languages: Ifrits begin play speaking Common and Ignan.

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Ifrits

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