The long-lived elves are one of the children of the Eldar, an ancient race that transitioned from the material plane to the Fey Wild many millennia ago. The elves, along with their cousin races the Drow and Strixs, developed within the fey wild itself living among the natives of that mystical realm. The touch of the fey is ever present on the elves from their appearance to their staggering lifespan, and while their traits have been forever altered by their time in the first world their ancestry separates them from their fey allies. Since their return to the material plane, the elves have sought to find their place in a world completely foreign to them. While the expansion of the elven race has moved steadily in the centuries since their return the elves still see much work to be done before they will be content.
Elves value their tradition and teaching and focus much of their lives on learning. They have an innate love for craft and artistry, especially when working in wood, bone, ivory, or leather. Over the tenure of their long lives, elves are trained in many disciplines; from combat, to artistry, to the arcane arts. The ability to excel in so many areas is the blessing of the elven lifespan, the drawback is the inability to maintain all of these focuses at once even forgetting skills they may have once excelled at. It is not an uncommon occurrence to listen to an Elven master of the sword discuss how in his youth he was a promising sorcerer but took his focus in another direction and eventually lost the ability completely. Elves hold both a deep seeded love for the natural world and a great respect for the arcane arts seeing a connection between the two that most other races don’t seem to comprehend.
Physical Description: Generally taller than humans, elves possess a graceful, slender physique that is accentuated by their long, pointed ears. It is a mistake, however, to consider them weak or feeble, as the thin limbs of an elf can contain surprising power. Their eyes are wide and almond-shaped, and filled with large, vibrantly colored pupils. The most distinguishing feature of Elves is their naturally long and pointed ears. The coloration of elves as a whole varies wildly and is much more diverse than that of human populations. However, as their coloration often matches their surroundings, the elves of a single community may appear quite similar. Forest-dwelling elves often have variations of green, brown, and tan in their hair, eye, and even skin tones.
Society: Since their entrance into the material plane the Elves, in general, have had a difficult time adjusting. The long lifespan of Elves has stunted their adaptability and while other races have been developing around them the Elves seem determined to hold onto their past traditions for as long as they can. While other races may see this as a weakness the Elves have turned it into their strength, fortifying all of their communities under a common banner, The Elven Federation.
Lands: At the time of their transition from the Fey Wyld to the Material Plane, the Elves attempted to reclaim many of the ancient Eldar civilizations that remained in Kylvincast. While many of these cities have been reclaimed successfully, others were met with resistance from the current residents of these cities, and the location of many others is still a mystery. The reclaimed cities can be found across the whole of Kylvincast. Until the signing of the Citadel Accords, these cities were in constant dispute as many human nations believed that due to their locations they must be considered part of the nations and the Elves had to bow to local rule, which the Elves refused. The signing of the Accords officially designated the separated Elven cities as a single Elven Federation.
Religion/Mysticism: The Elves hold a great respect for the tradition of Sorcery and any Elves born with arcane talents are cultivated by the society. Even though Sorcery is still held as the pinnacle of arcane understanding to the Elves, many Elves have found prominence in newer arcane traditions. Most Elves still hold faith in the Fey Lords and worship them where appropriate but the separation from their lords has caused some difficulties in the overall elven faith and has even led some elves to leave behind the traditional faith completely.
Relations: Elven opinions of other races has been wholly influenced by their interactions over the last 300 years as the Elves developed their current society. Humans are seen as overzealous and at times delusional. They push too far in every direction, geographically, politically, mystically, and technologically; and it will eventually cause their downfall. The Dwarves claim to protect the land but hide in the earth like scared children. While the Orcs can be respected for their love of the natural world their barbaric nature and constant warring leads them down a destructive path. The Halfings may share a barbaric streak with the Orcs but they seemed to have tamed their inner beasts and created a working society, it’s too bad they have no ambition to move beyond what they already have. The Drow and Strixs are considered brethren to the Elves but the Drow dedication to the Lady of Chains is always a concern when dealing with the dark ones.
Elven Racial Traits
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Size: Elves are Medium creatures and have no bonuses or penalties due to their size.
Type: Elves are humanoids with the elven subtype.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Keen Senses: Elves receive a +1 racial bonus on Perception checks.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and short bows (including composite short bows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven.
Alternate Racial Traits
The warped nature of The First World has produced several subraces of Elves with unique abilities.
Favored Class Options
All favored class options must be run by the GM and once they are approved they will be added to this list.