Physical Description: Blah, Blah, Blah
Society: Blah, Blah, Blah
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Religion/Mysticism: Blah, Blah, Blah
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Elven Racial Traits
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Size: Elves are Medium creatures and have no bonuses or penalties due to their size.
Type: Elves are humanoids with the elven subtype.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Keen Senses: Elves receive a +1 racial bonus on Perception checks.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and short bows (including composite short bows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven.
The warped nature of The First World has produced several subraces of Elves with unique abilities.
Favored Class Options
All favored class options must be run by the GM and once they are approved they will be added to this list.