Drow

Basic Description

Physical Description: Blah, Blah, Blah

Society: Blah, Blah, Blah

Lands: Blah, Blah, Blah

Religion/Mysticism: Blah, Blah, Blah

Relations: Blah, Blah, Blah

Drow Racial Traits

+2 Dexterity, +2 Charisma, –2 Constitution: Drow are nimble and manipulative but not very hardy.
Size: Drow are Medium creatures and have no bonuses or penalties due to their size.
Type: Drow are humanoids with the elven subtype.
Normal Speed: Drow have a base speed of 30 feet.
Superior Darkvision: Drow have superior Darkvision, allowing them to see perfectly in the dark up to 120 feet.
Keen Senses: Drow receive a +1 racial bonus on Perception checks.
Elven Immunities: Drow are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.
Spell-Like Abilities (Su): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword.
Languages: Elves begin play speaking Common and Drow.

Racial Subtypes

The warped nature of The First World has produced a few subraces of Drow with unique abilities.

Favored Class Options

All favored class options must be run by the GM and once they are approved they will be added to this list.

Home Page
Return to Races

Drow

Kylvincast Kosjir Kosjir